![]() “It’s easy to get drawn into the deepest caverns of despair with Darkest Dungeon, but there is always a glimmer of light at the end of the tunnel.” The element of stress and lasting impacts is what ultimately ends up defining your rotating group of heroes, rotating because many will die in the process, but many more continue to flood in from the home base, looking for fame and fortune. Keep them stressed long enough and they may end up with lasting phobias and even have heart attacks. As characters become more unstable they become less effective fighters and are more likely to miss attacks, take more damage and impact the team morale. Not only do you have to manage the health of your party, but also their mental health, as constant exposure to the horrors of the deep wears away at their sanity. While each character has a limited set of skills available, combat scenarios also take into account speed, dodge, protection, buffs, reach, and even stress which can be one of the most deciding factors in a battle. ![]() Combat has its own quirks as well, occurring on a 2D plane with the order of your heroes determining their effectiveness. Resources during the dungeon crawl are eaten up quickly, particularly torches to light the way, and these supplies can mean life or death. What initially seems incredibly simple, turns out to be far deeper than expected. The game plays out as a rogue-like dungeon crawler, with you commanding a party of four through various levels of dungeons battling all manner of Lovecraftian style monsters in turn-based combat. “I can’t think of a single game that has left me so utterly hopeless and defeated, and that includes any of the Dark Souls series… but this is perfect for Darkest Dungeon.”
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